Double Dutch VR
Problem
The Seattle hackathon 2018 was a weekend-long event for VR design and development. The goal of the project was to create an immersive VR experience in 48 hours.
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Double Dutch VR allows you to participate in a jump roping tournament in space in the future. As part of the VR hackathon, I worked on a team of 6 hackers to create a futuristic gamified physical experience. We built our project using Vive, Audacity, Unity, VR-TK, Steam-VR, YouTube, and with free and created assets in Unity.
Timeline
Role
Tools
These tools were very helpful in tackling this challenge.

Approach
Quick sketches of the project timeline breakdown in four phases: research, prototyping, testing, and judging with follow-up.
Challenge
We worked to quickly test new features from our collaborative Unity files pulled from Git to the main file.
Design Process

Me testing to make sure the skybox .pngs lined up correctly in our Vive headset.
“The game felt complete.”
– Judge during testing Double Dutch VR at the 2018 Seattle VR Hackathon
We tested our prototype with over 30 users of all ages and abilities throughout the weekend.
Success
“The music was perfect for the setting.”
– Judge during testing Double Dutch VR at the 2018 Seattle VR Hackathon